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zkApp programmability is not yet available on the Mina Mainnet, but zkApps can now be deployed on Berkeley Testnet.

o1js Basic Concepts

o1js is a TypeScript (TS) library for writing general-purpose zero knowledge (zk) programs and writing zk smart contracts for Mina.

Field

Field elements are the basic unit of data in zero knowledge proof programming. Each field element can store a number up to almost 256 bits in size. You can think of a field element as a uint256 in Solidity.

note

For the cryptography inclined, the exact max value that a field can store is: 28,948,022,309,329,048,855,892,746,252,171,976,963,363,056,481,941,560,715,954,676,764,349,967,630,336.

For example, in typical programming, you might use:

const sum = 1 + 3.

In o1js, you write this as:

const sum = new Field(1).add(new Field(3))

This can be simplified as:

const sum = new Field(1).add(3)

Note that the 3 is auto-promoted to a field type to make this cleaner.

Built-in data types

Some common data types you may use are:

new Bool(x);   // accepts true or false
new Field(x); // accepts an integer, or a numeric string if you want to represent a number greater than JavaScript can represent but within the max value that a field can store.
new UInt64(x); // accepts a Field - useful for constraining numbers to 64 bits
new UInt32(x); // accepts a Field - useful for constraining numbers to 32 bits

PrivateKey, PublicKey, Signature; // useful for accounts and signing
new Group(x, y); // a point on our elliptic curve, accepts two Fields/numbers/strings
Scalar; // the corresponding scalar field (different than Field)

CircuitString.from('some string'); // string of max length 128

In the case of Field and Bool, you can also call the constructor without new:

let x = Field(10);
let b = Bool(true);

Conditionals

Traditional conditional statements are not supported by o1js:

// this will NOT work
if (foo) {
x.assertEquals(y);
}

Instead, use the o1js built-in Circuit.if() method, which is a ternary operator:

const x = Circuit.if(new Bool(foo), a, b); // behaves like `foo ? a : b`

Functions

Functions work as you would expect in TypeScript. For example:

function addOneAndDouble(x: Field): Field {
return x.add(1).mul(2);
}

Common methods

Some frequently used common methods are:

let x = new Field(4); // x = 4
x = x.add(3); // x = 7
x = x.sub(1); // x = 6
x = x.mul(3); // x = 18
x = x.div(2); // x = 9
x = x.square(); // x = 81
x = x.sqrt(); // x = -9

let b = x.equals(8); // b = Bool(false)
b = x.greaterThan(8); // b = Bool(true)
b = b.not().or(b).and(b); // b = Bool(true)
b.toBoolean(); // true

let hash = Poseidon.hash([x]); // takes array of Fields, returns Field

let privKey = PrivateKey.random(); // create a private key
let pubKey = PublicKey.fromPrivateKey(privKey); // derive public key
let msg = [hash];
let sig = Signature.create(privKey, msg); // sign a message
sig.verify(pubKey, msg); // Bool(true)

For a full list, see the o1js reference.